| SNodePanel::SNode::GetOverlayWidgets()
|
Module |
|
Header |
/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h |
Include |
#include "AnimationNodes/SAnimationGraphNode.h" |
Source |
/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationNodes/SAnimationGraphNode.cpp |
virtual TArray< FOverlayWidgetInfo > GetOverlayWidgets
(
bool bSelected,
const FVector2D & WidgetSize
) const
Populate the widgets array with any overlay widgets to render