| UEdGraphSchema::DroppedAssetsOnNode()
|
Module |
|
Header |
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h |
Include |
#include "SoundCueGraph/SoundCueGraphSchema.h" |
Source |
/Engine/Source/Editor/AudioEditor/Private/SoundCueGraphSchema.cpp |
virtual void DroppedAssetsOnNode
(
const TArray< FAssetData > & Assets,
const FVector2D & GraphPosition,
UEdGraphNode * Node
) const
Called when asset(s) are dropped onto the specified node