UBlueprintDelegateNodeSpawner::Create

Creates a new [UBlueprintDelegateNodeSpawner](API\Editor\BlueprintGraph\UBlueprintDelegateNodeSpawner) for the specified property.

Windows
MacOS
Linux

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintDelegateNodeSpawner.h

Include

#include "BlueprintDelegateNodeSpawner.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/BlueprintDelegateNodeSpawner.cpp

Syntax

static UBlueprintDelegateNodeSpawner * Create
(
    TSubclassOf< UK2Node_BaseMCDelegate > NodeClass,
    FMulticastDelegateProperty const *const Property,
    UObject * Outer
)

Remarks

Creates a new UBlueprintDelegateNodeSpawner for the specified property. Does not do any compatibility checking to ensure that the property is accessible from blueprints (do that before calling this).

Returns

A newly allocated instance of this class.

Parameters

Parameter

Description

NodeClass

The node type that you want the spawner to spawn.

Property

The property you want assigned to spawned nodes.

Outer

Optional outer for the new spawner (if left null, the transient package will be used).

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