Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintDelegateNodeSpawner.h |
Include |
#include "BlueprintDelegateNodeSpawner.h" |
Source |
/Engine/Source/Editor/BlueprintGraph/Private/BlueprintDelegateNodeSpawner.cpp |
static UBlueprintDelegateNodeSpawner * Create
(
TSubclassOf< UK2Node_BaseMCDelegate > NodeClass,
FMulticastDelegateProperty const *const Property,
UObject * Outer
)
Creates a new UBlueprintDelegateNodeSpawner for the specified property. Does not do any compatibility checking to ensure that the property is accessible from blueprints (do that before calling this).
A newly allocated instance of this class.
Parameter |
Description |
---|---|
NodeClass |
The node type that you want the spawner to spawn. |
Property |
The property you want assigned to spawned nodes. |
Outer |
Optional outer for the new spawner (if left null, the transient package will be used). |