UBlueprintDelegateNodeSpawner

Takes care of spawning various nodes associated with delegates.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintDelegateNodeSpawner.h

Include

#include "BlueprintDelegateNodeSpawner.h"

Syntax

class UBlueprintDelegateNodeSpawner : public UBlueprintFieldNodeSpawner

Remarks

Takes care of spawning various nodes associated with delegates. Serves as the "action" portion for certain FBlueprintActionMenuItems. Evolved from FEdGraphSchemaAction_K2Delegate, FEdGraphSchemaAction_K2AssignDelegate, etc.

Constructors

Name Description

Public function

UBlueprintDelegateNodeSpawner

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static

UBlueprintDe...

 

Create

(
    TSubclassOf< UK2Node_BaseMCDelegate...,
    FMulticastDelegateProperty const&#...,
    UObject* Outer
)

Creates a new UBlueprintDelegateNodeSpawner for the specified property.

Public function Const

FMulticastDe...

 

GetDelegateProperty()

Accessor to the delegate property that this spawner wraps (the delegate that this will assign spawned nodes with).

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