| UEdGraphNode::GetCanRenameNode()
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionEntry.h |
Include |
#include "K2Node_FunctionEntry.h" |
Source |
/Engine/Source/Editor/BlueprintGraph/Private/K2Node_FunctionEntry.cpp |
virtual bool GetCanRenameNode() const
If true, this node can be renamed in the editor