| UK2Node_LatentGameplayTaskCall::IsHandling()
|
Module |
|
Header |
/Engine/Source/Editor/GameplayTasksEditor/Classes/K2Node_LatentGameplayTaskCall.h |
Include |
#include "K2Node_LatentGameplayTaskCall.h" |
virtual bool IsHandling
(
TSubclassOf< UGameplayTask > TaskClass
) const