Module |
|
Header |
/Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h |
Include |
#include "BlueprintAssetHandler.h" |
UBlueprint * RetrieveBlueprint
(
UObject * InAsset
) const
Retrieve the blueprint from the specified asset object
The blueprint contained within the specified asset, or nullptr if non exists
Parameter |
Description |
---|---|
InAsset |
The asset object to retrieve the blueprint from |