IBlueprintAssetHandler::SupportsNativization

Check whether the specified asset supports nativization

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h

Include

#include "BlueprintAssetHandler.h"

Syntax

virtual bool SupportsNativization
(
    const UObject * InAsset,
    const UBlueprint * InBlueprint,
    FText * OutReason
) const

Remarks

Check whether the specified asset supports nativization

Returns

true if the specified asset supports nativization, false otherwise

Parameters

Parameter

Description

InAsset

The asset that is being queired for nativization support

InBlueprint

The blueprint that is contained within InAsset

OutReason

(Optional) An optional failure text to set

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