AddNewNode

Overload list

Windows
MacOS
Linux
Name Description

Public function

UActorCompon...

 

AddNewNode

(
    TUniquePtr< FScopedTransaction > On...,
    USCS_Node* NewNode,
    UObject* Asset,
    bool bMarkBlueprintModified,
    bool bSetFocusToNewItem
)

Adds a new SCS Node to the component Table

Public function

void

 

AddNewNode

(
    FAddedNodeDetails& OutNodeDetails,
    TUniquePtr< FScopedTransaction > On...,
    USCS_Node* NewNode,
    UObject* Asset,
    bool bMarkBlueprintModified,
    bool bSetFocusToNewItem
)

Adds a new SCS Node to the component Table

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