Module |
|
Header |
/Engine/Source/Editor/LandscapeEditor/Public/NewLandscapeUtils.h |
Include |
#include "NewLandscapeUtils.h" |
Source |
/Engine/Source/Editor/LandscapeEditor/Private/NewLandscapeUtils.cpp |
static TOptional< TArray< FLandscapeImportLayerInfo > > CreateImportLayersInfo
(
ULandscapeEditorObject * UISettings,
int32 NewLandscapePreviewMode
)