FLevelEditorActionCallbacks::CanConvertSelectedActorsIntoBlueprintClass

Can the selected actors be converted to a blueprint class in any of the supported ways?

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References

Module

LevelEditor

Header

/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h

Include

#include "LevelEditorActions.h"

Source

/Engine/Source/Editor/LevelEditor/Private/LevelEditorActions.cpp

Syntax

static bool CanConvertSelectedActorsIntoBlueprintClass()

Remarks

Can the selected actors be converted to a blueprint class in any of the supported ways?

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