FLightmapResRatioAdjustSettings

LightmapResRatioAdjust settings

Windows
MacOS
Linux

References

Module

LevelEditor

Header

/Engine/Source/Editor/LevelEditor/Public/LightmapResRatioAdjust.h

Include

#include "LightmapResRatioAdjust.h"

Syntax

class FLightmapResRatioAdjustSettings

Remarks

LightmapResRatioAdjust settings

Variables

Name Description

Public variable

bool

 

bBSPSurfaces

If true, apply to BSP surfaces

Public variable

bool

 

bSelectedObjectsOnly

If true, then only do selected primitives in the level(s)

Public variable

bool

 

bStaticMeshes

If true, apply to static meshes

Public variable

AdjustLevels

 

LevelOptions

The level(s) to check

Public variable

int32

 

Max_BSPSurfaces

Public variable

int32

 

Max_StaticMeshes

Public variable

int32

 

Min_BSPSurfaces

BSP Surfaces

Public variable

int32

 

Min_StaticMeshes

Min/Max values Static meshes

Public variable

uint8

 

PrimitiveFlags

The primitives to apply the adjustment to

Public variable

float

 

Ratio

Ratio to apply

Constructors

Name Description

Public function

FLightmapResRatioAdjustSettings()

Constructor

Functions

Name Description

Public function

void

 

AddRequiredLevels

(
    AdjustLevels InLevelOptions,
    UWorld* World,
    TArray< ULevel* >& OutLevels
)

Add levels in a world to an array based on the LevelOptions setting

Public function

bool

 

ApplyRatioAdjustment()

Public function Static

FLightmapRes...

 

Get()

Static: Returns global lightmap resolution ratio adjust settings

Enums

Name

Description

Public enum

AdjustLevels

LightmapResRatioAdjust level options

Constants

Name

Description

LightmapResRatioAdjustSettings

Static: Global lightmap resolution ratio adjust settings

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