FSkelMeshRecorderState

Skel Mesh Recorder to set up and restore various parameters on the skelmesh.

Windows
MacOS
Linux

References

Module

MovieSceneTools

Header

/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h

Include

#include "MovieSceneToolHelpers.h"

Syntax

struct FSkelMeshRecorderState

Remarks

Skel Mesh Recorder to set up and restore various parameters on the skelmesh.

Variables

Name Description

Public variable

bool

 

bCachedEnableUpdateRateOptimizations

Used to store/restore URO when recording

Public variable

int

 

CachedSkelCompForcedLodModel

Original ForcedLodModel setting on the SkelComp, so we can modify it and restore it when we are done.

Public variable

EVisibilityBase...

 

CachedVisibilityBasedAnimTickOption

Used to store/restore update flag when recording

Public variable

TWeakObjectPtr<...

 

SkelComp

Constructors

Name Description

Public function

FSkelMeshRecorderState()

Destructors

Name Description

Public function

~FSkelMeshRecorderState()

Functions

Name Description

Public function

void

 

FinishRecording()

Public function

void

 

Init

(
    USkeletalMeshComponent* InComp...
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss