| IPlacementModeModule::AddToRecentlyPlaced()
|
Module |
|
Header |
/Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h |
Include |
#include "PlacementModeModule.h" |
Source |
/Engine/Source/Editor/PlacementMode/Private/PlacementModeModule.cpp |
virtual void AddToRecentlyPlaced
(
UObject * Asset,
UActorFactory * FactoryUsed
)
Add the specified asset to the recently placed items list