Module |
|
Header |
/Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h |
Include |
#include "AnimationRecorder.h" |
Source |
/Engine/Source/Editor/SequenceRecorder/Private/AnimationRecorder.cpp |
void ProcessRecordedTimes
(
UAnimSequence * AnimSequence,
USkeletalMeshComponent * SkeletalMeshComponent,
const FString & HoursName,
const FString & MinutesName,
const FString & SecondsName,
const FString & FramesName,
const FString & SubFramesName,
const FString & SlateName,
const FString & Slate
)