Module |
|
Header |
/Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h |
Include |
#include "SkeletonTreeBuilder.h" |
Source |
/Engine/Source/Editor/SkeletonEditor/Private/SkeletonTreeBuilder.cpp |
void AddSocketsFromData
(
const TArray< USkeletalMeshSocket * > & SocketArray,
ESocketParentType ParentType,
FSkeletonTreeBuilderOutput & Output
)