| ISkeletonTreeBuilder
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Module |
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Header |
/Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h |
Include |
#include "SkeletonTreeBuilder.h" |
class FSkeletonTreeBuilder : public ISkeletonTreeBuilder
Name | Description | ||
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BuilderArgs |
Options for building |
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TWeakPtr< class... |
EditableSkeletonPtr |
The editable skeleton that the skeleton tree represents |
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OnFilterSkeletonTreeItem |
Delegate used for filtering |
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TWeakPtr< class... |
PreviewScenePtr |
The (optional) preview scene we will build against |
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TWeakPtr< class... |
SkeletonTreePtr |
The skeleton tree we will build against |
Name | Description | |
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FSkeletonTreeBuilder ( |
Name | Description | ||
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Build ( |
Build an array of skeleton tree items to display in the tree. |
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Filter ( |
Apply filtering to the tree items |
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ESkeletonTre... |
FilterItem ( |
Allows the builder to contribute to filtering an item |
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Initialize ( |
ISkeletonTreeBuilder interface |
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IsShowingAttachedAssets() |
Get whether this builder is showing bones |
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IsShowingBones() |
Get whether this builder is showing bones |
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IsShowingSockets() |
Get whether this builder is showing bones |