| ISkeletonTreeBuilder::Filter()
|
Module |
|
Header |
/Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h |
Include |
#include "SkeletonTreeBuilder.h" |
Source |
/Engine/Source/Editor/SkeletonEditor/Private/SkeletonTreeBuilder.cpp |
virtual void Filter
(
const FSkeletonTreeFilterArgs & InArgs,
const TArray< TSharedPtr< class ISkeletonTreeItem >> & InItems,
TArray< TSharedPtr< class ISkeletonTreeItem >> & OutFilteredItems
)
Apply filtering to the tree items