| FSlateControlledConstruction | ||||||
| TSharedFromThis
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Module |
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Header |
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h |
Include |
#include "ISkeletonTree.h" |
class ISkeletonTree : public SCompoundWidget
Interface used to deal with skeleton editing UI
Name | Description | ||
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AttachAssets ( |
Attached the supplied assets to the tree to the specified attach item (bone/socket) |
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DeselectAll() |
Deselect everything that is currently selected |
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DuplicateAndSelectSocket ( |
Duplicate the socket and select it |
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TSharedRef< ... |
GetEditableSkeleton() |
Get editable skeleton that this widget is editing |
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TSharedPtr< ... |
GetPinnedCommandList() |
Get the pinned commands widget, if any, for this tree |
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TSharedPtr< ... |
GetPreviewScene() |
Get preview scene that this widget is editing |
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TSharedPtr< ... |
GetSearchWidget() |
Get the search box widget, if any, for this tree |
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UBlendProfil... |
GetSelectedBlendProfile() |
Gets the currently selected blend profile |
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GetSelectedItems() |
Get the selected items |
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Refresh() |
Manually refresh the tree |
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RefreshFilter() |
Manually refresh the tree filter |
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FDelegateHan... |
RegisterOnSelectionChanged ( |
Registers a delegate to be called when the selected items have changed |
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SelectItemsBy ( |
Select items using the passed in predicate |
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SetSelectedBone ( |
Set the selected bone |
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SetSelectedSocket ( |
Set the selected socket |
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SetSkeletalMesh ( |
Set the skeletal mesh we optionally work with |
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UnregisterOnSelectionChanged ( |
Unregisters a delegate to be called when the selected items have changed |
Name |
Description |
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Columns |
Name | Description | ||
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RegisterOnObjectSelected ( |
Please use RegisterOnSelectionChanged |
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SetSelectedBone ( |
Please call/implement SetSelectedBone with ESelectInfo |
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UnregisterOnObjectSelected ( |
Please use UnregisterOnSelectionChanged |