ITextureEditorToolkit::IsCurrentZoomMode

Returns true if this is the current zoom mode. Useful for Slate bindings.

Windows
MacOS
Linux

References

Module

TextureEditor

Header

/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h

Include

#include "Interfaces/ITextureEditorToolkit.h"

Syntax

bool IsCurrentZoomMode
(
    ETextureEditorZoomMode ZoomMode
) const

Remarks

Returns true if this is the current zoom mode. Useful for Slate bindings.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss