| FKismetCompilerContext::SaveSubObjectsFromCleanAndSanitizeClass()
|
Module |
|
Header |
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h |
Include |
#include "WidgetBlueprintCompiler.h" |
Source |
/Engine/Source/Editor/UMGEditor/Private/WidgetBlueprintCompiler.cpp |
virtual void SaveSubObjectsFromCleanAndSanitizeClass
(
FSubobjectCollection & SubObjectsToSave,
UBlueprintGeneratedClass * ClassToClean
)
Saves any SubObjects on the blueprint that need to survive the clean