| FGraphCompilerContext
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Module |
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Header |
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h |
Include |
#include "WidgetBlueprintCompiler.h" |
class FWidgetBlueprintCompilerContext : public FKismetCompilerContext
Name | Description | ||
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NewWidgetBlueprintClass |
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WidgetAnimToMemberVariableMap |
Map of properties created for widget animations; to aid in debug data generation. |
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WidgetSchema |
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WidgetToMemberVariableMap |
Map of properties created for widgets; to aid in debug data generation. |
Name | Description | |
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FWidgetBlueprintCompilerContext ( |
Name | Description | |
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~FWidgetBlueprintCompilerContext() |
Name | Description | ||
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FixAbandonedWidgetTree ( |
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SanitizeBindings ( |
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ValidateWidgetNames() |
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VerifyEventReplysAreNotEmpty ( |
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UWidgetBluep... |
WidgetBlueprint() |
Name | Description | ||
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CleanAndSanitizeClass ( |
Removes the properties and functions from a class, so that new ones can be created in its place |
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CopyTermDefaultsToDefaultObject ( |
Copies default values cached for the terms in the DefaultPropertyValueMap to the final CDO |
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CreateClassVariablesFromBlueprint() |
Creates a class variable for each entry in the Blueprint NewVars array |
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CreateFunctionList() |
Creates a list of functions to compile |
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UEdGraphSche... |
CreateSchema() |
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EnsureProperGeneratedClass ( |
Backwards Compatability: Ensures that the passed in TargetClass is of the proper type (e.g. BlueprintGeneratedClass, AnimBlueprintGeneratedClass), and NULLs the reference if it is not |
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FinishCompilingClass ( |
Handles final post-compilation setup, flags, creates cached values that would normally be set during deserialization, etc... |
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OnNewClassSet ( |
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OnPostCDOCompiled() |
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PrecompileFunction ( |
First phase of compiling a function graph |
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SaveSubObjectsFromCleanAndSanitizeClass ( |
Saves any SubObjects on the blueprint that need to survive the clean |
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SpawnNewClass ( |
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ValidateGeneratedClass ( |
Validates the generated class |
Name |
Description |
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Super |