| UActorComponent::SendRenderDynamicData_Concurrent()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
Include |
#include "Animation/DebugSkelMeshComponent.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
virtual void SendRenderDynamicData_Concurrent()
Called to send dynamic data for this component to the rendering thread