EIgnoreObjectFlags

As well as the optional command line.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h

Include

#include "Commandlets/AnalyzeReferencedContentStat.h"

Syntax

enum EIgnoreObjectFlags
{
    IGNORE_StaticMesh               = 0x00000001,
    IGNORE_StaticMeshComponent      = 0x00000002,
    IGNORE_StaticMeshActor          = 0x00000004,
    IGNORE_Texture                  = 0x00000008,
    IGNORE_Particle                 = 0x00000020,
    IGNORE_Anim                     = 0x00000040,
    IGNORE_LightingOptimization     = 0x00000080,
    IGNORE_SoundCue                 = 0x00000100,
    IGNORE_Brush                    = 0x00000200,
    IGNORE_Level                    = 0x00000400,
    IGNORE_SkeletalMesh             = 0x00000800,
    IGNORE_SkeletalMeshComponent    = 0x00001000,
    IGNORE_Primitive                = 0x00002000,
    IGNORE_SoundWave                = 0x00004000,
}

Values

Name

Description

IGNORE_StaticMesh

IGNORE_StaticMeshComponent

IGNORE_StaticMeshActor

IGNORE_Texture

IGNORE_Particle

IGNORE_Anim

IGNORE_LightingOptimization

IGNORE_SoundCue

IGNORE_Brush

IGNORE_Level

IGNORE_SkeletalMesh

IGNORE_SkeletalMeshComponent

IGNORE_Primitive

IGNORE_SoundWave

Remarks

As well as the optional command line.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss