Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h |
Include |
#include "Commandlets/AnalyzeReferencedContentStat.h" |
enum EIgnoreObjectFlags
{
IGNORE_StaticMesh = 0x00000001,
IGNORE_StaticMeshComponent = 0x00000002,
IGNORE_StaticMeshActor = 0x00000004,
IGNORE_Texture = 0x00000008,
IGNORE_Particle = 0x00000020,
IGNORE_Anim = 0x00000040,
IGNORE_LightingOptimization = 0x00000080,
IGNORE_SoundCue = 0x00000100,
IGNORE_Brush = 0x00000200,
IGNORE_Level = 0x00000400,
IGNORE_SkeletalMesh = 0x00000800,
IGNORE_SkeletalMeshComponent = 0x00001000,
IGNORE_Primitive = 0x00002000,
IGNORE_SoundWave = 0x00004000,
}
Name |
Description |
---|---|
IGNORE_StaticMesh |
|
IGNORE_StaticMeshComponent |
|
IGNORE_StaticMeshActor |
|
IGNORE_Texture |
|
IGNORE_Particle |
|
IGNORE_Anim |
|
IGNORE_LightingOptimization |
|
IGNORE_SoundCue |
|
IGNORE_Brush |
|
IGNORE_Level |
|
IGNORE_SkeletalMesh |
|
IGNORE_SkeletalMeshComponent |
|
IGNORE_Primitive |
|
IGNORE_SoundWave |
As well as the optional command line.