| FAnalyzeReferencedContentStat::FAssetStatsBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h |
Include |
#include "Commandlets/AnalyzeReferencedContentStat.h" |
struct FTextureToParticleSystemStats : public FAnalyzeReferencedContentStat::FAssetStatsBase
Encapsulates gathered textures>particle systems information for all particle systems
Name | Description | |
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FTextureToParticleSystemStats ( |
Name | Description | ||
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AddParticleSystem ( |
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GetCSVHeaderRow() |
Returns a header row for CSV |
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GetParticleSystemContainedIn ( |
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const int32 |
GetParticleSystemsContainedInCount() |
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ShouldLogStat() |
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ToCSV() |
Stringifies gathered stats in CSV format. |