FAssetRegistryGenerator::CreateOrFindAssetDatas

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h

Include

#include "Commandlets/AssetRegistryGenerator.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp

Syntax

FCreateOrFindArray CreateOrFindAssetDatas
(
    const UPackage & Package
)

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