FPackageResourceStat::AddResourceStat

Creates a new resource stat using the specified parameters.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h

Include

#include "Commandlets/EditorCommandlets.h"

Syntax

FObjectResourceStat * AddResourceStat
(
    FName ResourceClassName,
    const FString & ResourcePathName,
    int32 ResourceSize
)

Remarks

Creates a new resource stat using the specified parameters.

Returns

a pointer to the FObjectResourceStat that was added

Parameters

Parameter

Description

ResourceClassName

the name of the class for the resource

ResourcePathName

the complete path name for the resource

ResourceSize

the size on disk for the resource

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