UCompileAllBlueprintsCommandlet::BuildBlueprintAssetList

Stores [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) for every BlueprintAsset inside of the BlueprintAssetList member variable

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h

Include

#include "Commandlets/CompileAllBlueprintsCommandlet.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/CompileAllBlueprintsCommandlet.cpp

Syntax

virtual void BuildBlueprintAssetList()

Remarks

Stores FAssetData for every BlueprintAsset inside of the BlueprintAssetList member variable

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