| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h |
Include |
#include "Commandlets/CompileAllBlueprintsCommandlet.h" |
class UCompileAllBlueprintsCommandlet : public UCommandlet
Name | Description | ||
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AssetsWithErrorsOrWarnings |
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bCompileSkeletonOnly |
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bCookedOnly |
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bDirtyOnly |
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BlueprintAssetList |
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BlueprintBaseClassName |
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bResultsOnly |
CommandLine Config Variables. |
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bSimpleAssetList |
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ExcludeAssetTags |
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IgnoreFolders |
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KismetBlueprintCompilerModule |
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RequireAssetTags |
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int |
TotalNumFailedLoads |
Variables to store overall results. |
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int |
TotalNumFatalIssues |
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int |
TotalNumWarnings |
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WhitelistFiles |
Name | Description | |
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UCompileAllBlueprintsCommandlet ( |
Name | Description | ||
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BuildBlueprintAssetList() |
Stores FAssetData for every BlueprintAsset inside of the BlueprintAssetList member variable |
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BuildBlueprints() |
Loads and builds all blueprints in the BlueprintAssetList member variable |
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CheckHasTagInList ( |
Checks if the passed in asset has any tag inside of the passed in tag collection. |
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CheckInWhitelist ( |
Checks if the passed in asset is included in the white list. |
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CompileBlueprint ( |
Handles attempting to compile an individual blueprint asset. Blueprint Asset that is compiled. |
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InitCommandLine ( |
Handles setting config variables from the command line Params command line parameter string |
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InitKismetBlueprintCompiler() |
Loads the Kismet Compiler Module |
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LogResults() |
Handles outputting the results to the log |
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ParseIgnoreFolders ( |
Handles parsing out a string of ignore folders and puts it into the IgnoreFolders member variable FullIgnoreFolderString the string passedi n from the commandline to parse out individual folder names from |
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ParseTagPairs |
Handles parsing out a string of command line tag pairs into the passed in output tag collection. |
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ParseWhitelist ( |
Handles parsing out all the different files to whitelist from a file. |
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ShouldBuildAsset ( |
Determines if we should try and Load / Build the asset based on config variables Asset What asset to check True if we should build the asset |