UCompileAllBlueprintsCommandlet::CheckHasTagInList

Checks if the passed in asset has any tag inside of the passed in tag collection.

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h

Include

#include "Commandlets/CompileAllBlueprintsCommandlet.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/CompileAllBlueprintsCommandlet.cpp

Syntax

virtual bool CheckHasTagInList
(
    FAssetData const & Asset,
    const TArray< TPair< FString, TArray< FString >>> & TagCollectionToCheck
) const

Remarks

Checks if the passed in asset has any tag inside of the passed in tag collection. Asset Asset to check all tags of TagCollectionToCheck Which Tag Collection to check True if it contains a match from the tag collection. False otherwise

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