Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickAssetPath.h |
Include |
#include "Dialogs/DlgPickAssetPath.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Dialogs/DlgPickAssetPath.cpp |
FText GetFullAssetPath()
Gets the resulting full asset path (path+'/'+name)