UAssetGuideline::IsPostLoadThreadSafe

Begin [UObject](API\Runtime\CoreUObject\UObject\UObject) interface

Windows
MacOS
Linux

Override Hierarchy

UObject::IsPostLoadThreadSafe()

UAssetGuideline::IsPostLoadThreadSafe()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/AssetGuideline.h

Include

#include "Editor/AssetGuideline.h"

Source

/Engine/Source/Editor/UnrealEd/Private/AssetGuideline.cpp

Syntax

virtual bool IsPostLoadThreadSafe() const

Remarks

Begin UObject interface

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