Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp |
TSharedRef< class SPIEViewport > GeneratePIEViewportWindow
(
const FRequestPlaySessionParams & InSessionParams,
int32 InViewportIndex,
const FWorldContext & InWorldContext,
EPlayNetMode InNetMode,
UGameViewportClient * InViewportClient,
FSlatePlayInEditorInfo & InSlateInfo
)
Creates a SPIEViewport for the specified instance. This is used for Play in New Window, but not for instances that live in the level editor viewport.