| UEngine::GetPreviewPlatformName()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
Return the platform group name and vanilla platform name the current preview platform, or false if there is no preview platform.