Deprecated
Override StartPlayInEditorSession(FRequestPlaySessionParams& InRequestParams) instead. InWorld is GetEditorWorldContext().World(), and the other arguments come from InRequestParams now.
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp |
Starts a Play In Editor session
Parameter |
Description |
---|---|
InWorld |
World context |
bInSimulateInEditor |
True to start an in-editor simulation session, or false to start a play-in-editor session |