FEditorBuildUtils::AsyncBuildCompleted

Call this when an async custom build step has completed (successfully or not).

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h

Include

#include "EditorBuildUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorBuildUtils.cpp

Syntax

static void AsyncBuildCompleted()

Remarks

Call this when an async custom build step has completed (successfully or not).

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