Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h |
Include |
#include "EditorBuildUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorBuildUtils.cpp |
Perform an editor build with behavior dependent upon the specified id
Perform an editor build with behavior dependent upon the specified id
true if the build completed successfully; false if it did not (or was manually canceled)
Parameter |
Description |
---|---|
InWorld |
WorldContext |
Id |
Action Id specifying what kind of build is requested |
bAllowLightingDialog |
True if the build lighting dialog should be displayed if we're building lighting only |
Id |
Action Id specifying what kind of build is requested |