FEditorBuildUtils::EditorBuild

Perform an editor build with behavior dependent upon the specified id

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h

Include

#include "EditorBuildUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorBuildUtils.cpp

Syntax

static bool EditorBuild
(
    UWorld * InWorld,
    FName Id,
    const bool bAllowLightingDialog
)

Remarks

Perform an editor build with behavior dependent upon the specified id

Perform an editor build with behavior dependent upon the specified id

Returns

true if the build completed successfully; false if it did not (or was manually canceled)

Parameters

Parameter

Description

InWorld

WorldContext

Id

Action Id specifying what kind of build is requested

bAllowLightingDialog

True if the build lighting dialog should be displayed if we're building lighting only

Id

Action Id specifying what kind of build is requested

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