Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
class FFbxDataConverter
FBX basic data conversion class.
Name | Description | ||
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ConvertColor ( |
Convert fbx linear space color to sRGB FColor |
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ConvertDir ( |
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float |
ConvertDist ( |
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ConvertEuler ( |
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FbxAMatrix |
ConvertMatrix ( |
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ConvertMatrix ( |
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ConvertPos ( |
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ConvertPropertyValue ( |
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ConvertRotation ( |
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ConvertRotationToFVect ( |
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ConvertRotToQuat ( |
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ConvertScale ( |
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ConvertScale ( |
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FbxDouble3 |
ConvertToFbxColor ( |
Convert sRGB FColor to fbx linear space color |
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FbxVector4 |
ConvertToFbxPos ( |
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FbxVector4 |
ConvertToFbxRot ( |
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FbxVector4 |
ConvertToFbxScale ( |
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FbxString |
ConvertToFbxString ( |
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FbxString |
ConvertToFbxString ( |
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ConvertTransform ( |
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const FbxAMa... |
GetAxisConversionMatrix() |
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const FbxAMa... |
GetAxisConversionMatrixInv() |
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GetCameraRotation() |
FbxCamera with no rotation faces X with Y-up while ours faces X with Z-up so add a -90 degrees roll to compensate. |
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const FbxAMa... |
GetJointPostConversionMatrix() |
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GetLightRotation() |
FbxLight with no rotation faces -Z while ours faces Y so add a 90 degrees pitch to compensate. |
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SetAxisConversionMatrix ( |
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SetJointPostConversionMatrix ( |
Name |
Description |
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AxisConversionMatrix |
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AxisConversionMatrixInv |
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JointPostConversionMatrix |