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Header |
/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include |
#include "EditorViewportClient.h" |
struct FInputEventState
Name | Description | |
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FInputEventState ( |
Name | Description | ||
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GetInputEvent() |
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GetKey() |
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FViewport &#... |
GetViewport() |
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IsAltButtonEvent() |
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IsAltButtonPressed() |
Return true if alt is pressed right now. |
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IsAnyMouseButtonDown() |
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IsButtonPressed ( |
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IsCommandButtonEvent() |
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IsCommandButtonPressed() |
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IsCtrlButtonEvent() |
Return true if the event causing button is a control key |
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IsCtrlButtonPressed() |
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IsLeftMouseButtonPressed() |
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IsMiddleMouseButtonPressed() |
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IsMouseButtonEvent() |
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IsRightMouseButtonPressed() |
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IsShiftButtonEvent() |
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IsShiftButtonPressed() |
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IsSpaceBarPressed() |