FLevelEditorViewportClient::FActorLockStack::HasActorLocked
Returns whether the given actor is used as one of our locks.
Module
|
UnrealEd
|
Header
|
/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h
|
Include
|
#include "LevelEditorViewport.h"
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bool HasActorLocked
(
const AActor * InActor
) const
Returns whether the given actor is used as one of our locks.
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