FLevelEditorViewportClient::FActorLockStack::HasActorLocked

Returns whether the given actor is used as one of our locks.

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h

Include

#include "LevelEditorViewport.h"

Syntax

bool HasActorLocked
(
    const AActor * InActor
) const

Remarks

Returns whether the given actor is used as one of our locks.

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