Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
Include |
#include "LevelEditorViewport.h" |
struct FActorLockStack
When locked to an actor this view will be positioned in the same location and rotation as the actor. If the actor has a camera component the view will also inherit camera settings such as aspect ratio, FOV, post processing settings, and the like.
This structure allows us to keep track of two actor locks: a normal actor lock, and a lock specifically for cinematic tools like Sequencer. A viewport locked to an actor by cinematics will always take precedent over any other.
Name | Description | ||
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ActorLock |
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CinematicActorLock |