FLevelEditorViewportClient::SetSpriteCategoryVisibility

Sets the visibility of the provided unlocalized category to the provided value

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h

Include

#include "LevelEditorViewport.h"

Source

/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp

Syntax

void SetSpriteCategoryVisibility
(
    const FName & InSpriteCategory,
    bool bVisible
)

Remarks

Sets the visibility of the provided unlocalized category to the provided value

Parameters

Parameter

Description

InSpriteCategory

Sprite category to get the index of

bVisible

true if the category should be made visible, false if it should be hidden

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