Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/SkinWeightsUtilities.h |
Include |
#include "SkinWeightsUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/SkinWeightsUtilities.cpp |
static bool RemoveSkinnedWeightProfileData
(
USkeletalMesh * SkeletalMesh,
const FName & ProfileName,
int32 LODIndex
)