Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/SnappingUtils.h |
Include |
#include "SnappingUtils.h" |
class FSnappingUtils
Name | Description | ||
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ClearSnappingHelpers ( |
Clears all vertices being drawn to help a user snap |
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DrawSnappingHelpers ( |
Draws snapping helpers |
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EnableActorSnap ( |
Set user setting for actor snap. |
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float |
GetActorSnapDistance ( |
Access user setting for distance. Fractional 0.0->100.0 |
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InitEditorSnappingTools() |
Initialize the snapping system |
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IsRotationSnapEnabled() |
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IsScaleSnapEnabled() |
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IsSnapToActorEnabled() |
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IsSnapToGridEnabled() |
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SetActorSnapDistance ( |
Set user setting for distance. Fractional 0.0->100.0 |
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SnapActorsToNearestActor ( |
Attempts to snap the selected actors to the nearest other actor |
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SnapDraggedActorsToNearestVertex ( |
Snaps actors to the nearest vertex on another actor |
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SnapDragLocationToNearestVertex ( |
Snaps a delta drag movement to the nearest vertex |
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SnapLocationToNearestVertex ( |
Snaps a location to the nearest vertex |
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SnapPointToGrid |
Snaps a point value to the positional grid |
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SnapRotatorToGrid ( |
Snaps a rotator to the rotational grid |
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SnapScale |
Snaps a scale value to the scale grid |
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SnapToBSPVertex |
Name |
Description |
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EditorViewportSnapper |
Built-in editor snap implementation |