FUnrealEdMisc::OnMapChanged

Called when a map is changed (loaded,saved,new map, etc)

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/UnrealEdMisc.h

Include

#include "UnrealEdMisc.h"

Source

/Engine/Source/Editor/UnrealEd/Private/UnrealEdMisc.cpp

Syntax

void OnMapChanged
(
    UWorld * World,
    EMapChangeType MapChangeType
)

Remarks

Called when a map is changed (loaded,saved,new map, etc)

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