FAbsoluteMovementParams

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/UnrealWidget.h

Include

#include "UnrealWidget.h"

Syntax

struct FAbsoluteMovementParams

Variables

Name Description

Public variable

bool

 

bMovementLockedToCamera

True if camera movement is locked to the object

Public variable

bool

 

bPositionSnapping

Whether to snap the requested positionto the grid

Public variable

FVector

 

CameraDir

Direction in world space of the middle of the camera.

Public variable

FVector

 

EyePos

Public variable

FVector

 

NormalToRemove

A vector that represent any displacement we want to mute (remove an axis if we're doing axis movement)

Public variable

FVector

 

PixelDir

Direction in world space to the current mouse location.

Public variable

FVector

 

PlaneNormal

The normal of the plane to project onto

Public variable

FVector

 

Position

The current position of the widget

Public variable

FVector

 

XAxis

Coordinate System Axes.

Public variable

FVector

 

YAxis

Public variable

FVector

 

ZAxis

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