| FGCObject
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/UnrealWidget.h |
Include |
#include "UnrealWidget.h" |
class FWidget : public FGCObject
Name | Description | |
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FWidget() |
Name | Description | ||
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AbsoluteTranslationConvertMouseMovementToAxisMovement ( |
Absolute Translation conversion from mouse movement on the screen to widget axis movement/rotation. |
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AllowsAbsoluteRotationMovement ( |
Only some modes support Absolute Rotation Movement. |
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AllowsAbsoluteTranslationMovement ( |
Only some modes support Absolute Translation Movement. |
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ConvertMouseMovementToAxisMovement ( |
Converts mouse movement on the screen to widget axis movement/rotation. |
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DrawHUD ( |
Renders any widget specific HUD text |
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EAxisList::T... |
GetAxisToDraw ( |
Gets the axis to draw based on the current widget mode |
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EAxisList::T... |
GetCurrentAxis() |
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GetOrigin() |
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float |
GetRotationSpeed() |
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IsDragging() |
Returns whether we are actively dragging |
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IsWidgetDisabled() |
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Render ( |
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ResetDeltaRotation() |
Resets the total delta rotation back to zero |
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ResetInitialTranslationOffset() |
Grab the initial offset again first time input is captured |
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SetCurrentAxis ( |
Sets the axis currently being moused over. |
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SetDefaultVisibility ( |
Sets the default visibility of the widget, if it is not overridden by an active editor mode tool. |
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SetDragging ( |
Sets if we are currently engaging the widget in dragging |
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SetDragStartPosition ( |
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SetSnapEnabled ( |
Sets if we are currently engaging the widget in dragging |
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SetUsesEditorModeTools ( |
Sets editor mode tools to use in this widget |
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UpdateDeltaRotation() |
Updates the delta rotation on the widget |
Name | Description | ||
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AddReferencedObjects ( |
FGCObject interface: Serializes the widget reference so they dont get garbage collected. |
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GetReferencerName() |
Use this method to report a name for your referencer. |
Name |
Description |
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EWidgetMode |