FFbxLightInfo::FFbxLightInfo

Notes: Fbx use positive X to point light direction, we have to turn the component 90 degree in z object space

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h

Include

#include "Factories/FbxSceneImportFactory.h"

Syntax

FFbxLightInfo()

Remarks

Notes: Fbx use positive X to point light direction, we have to turn the component 90 degree in z object space

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