| UFactory::CleanUp()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxFactory.h |
Include |
#include "Factories/FbxFactory.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxFactory.cpp |
virtual void CleanUp()
Do clean up after importing is done. Will be called once for multi batch import.