IPropertyAccessEditor::MakePropertyBindingWidget

Make a property binding widget.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h

Include

#include "IPropertyAccessEditor.h"

Syntax

TSharedRef< SWidget > MakePropertyBindingWidget
(
    UBlueprint * InBlueprint,
    const FPropertyBindingWidgetArgs & InArgs
) const

Remarks

Make a property binding widget.

Returns

a new binding widget

Parameters

Parameter

Description

InBlueprint

The blueprint that the binding will exist within

InArgs

Optional arguments for the widget

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