Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h |
Include |
#include "IPropertyAccessEditor.h" |
TSharedRef< SWidget > MakePropertyBindingWidget
(
UBlueprint * InBlueprint,
const FPropertyBindingWidgetArgs & InArgs
) const
Make a property binding widget.
a new binding widget
Parameter |
Description |
---|---|
InBlueprint |
The blueprint that the binding will exist within |
InArgs |
Optional arguments for the widget |